Showing 14 projects.
Kids from Grade 3 and up can learn 3D programming in a fun and easy way. They can acquire programming skills for if-then statements, cursor control, movement, loops, collision, diffusion, and many more.
Blockly coding environment uses interlocking, graphical blocks to represent code concepts like variables, logical expressions, loops, and more.
With Bloxels, learners can create their own video game worlds with eight simple blocks and play in them.
CS Unplugged is a collection of free learning activities that teach computer science through engaging games and puzzles.
Hackaball is a programmable electronic device inside a ball. Learners can use the Hackaball iPad app to program their ball and then play it indoors or outdoors.
Learners can create models with motors and sensors with Lego Boost. Lego Boost uses an icon-based coding app to program created creatures and program them to move.
Microsoft MakeCode is a web-based coding environment for creating interactive programming experiences. Learners can use MakeCode for physical computing and run their program on actual hardware.
Open Robot Kit
Off the shelf robots are often inaccessible for many learners. The Open Robot Kit seeks to enable educators to easily create a ‘one-size-fits-one’ robot that works with Weavly.
Osmo Coding Starter Kit is designed for ages 5-10. The kit helps learners to build coding skills through hands-on learning games.
This project is a collaborative effort between PRCVI and SET-BC. They offer a continuum of options for teaching coding to learners with visual impairments.
Project TACTIC focuses on developing inclusive computer science experiences for students with disabilities and those at risk for academic failure in elementary and middle school settings.
Scratch is a block-based visual programming language targeted at children ages 8-16. Learners can use Scratch to create their own interactive stories, games, and animations and share them with others in an online community.
ScratchJr is an introductory block-based programming language for young children (ages 5-7). Kids can snap together programming blocks to create their own interactive stories and games.
The "Everyone Can Code" curriculum uses the Swift Playgrounds app by Apple to introduce coding to learners ages eight and up.