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Discover new and inspiring ideas being explored around the world to make coding fun and accessible for learners with unique needs.
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Showing 14 projects.
![Bird-eye view of a brick maze with pac-man characters.](/assets/media/agencubes.png?nf_resize=smartcrop&w=290&h=214)
AgentCubes
Kids from Grade 3 and up can learn 3D programming in a fun and easy way. They can acquire programming skills for if-then statements, cursor control, movement, loops, collision, diffusion, and many more.
![Blockly coding environment](/assets/media/blockly.png?nf_resize=smartcrop&w=290&h=214)
Blockly
Blockly coding environment uses interlocking, graphical blocks to represent code concepts like variables, logical expressions, loops, and more.
![Video game environemnt showing a pirate cove](/assets/media/bloxels.jpg?nf_resize=smartcrop&w=290&h=214)
Bloxels
With Bloxels, learners can create their own video game worlds with eight simple blocks and play in them.
![A group of young kids solving a puzzle in an outdoor environment](/assets/media/cs-unplugged.jpg?nf_resize=smartcrop&w=290&h=214)
CS Unplugged
CS Unplugged is a collection of free learning activities that teach computer science through engaging games and puzzles.
![Image of Hackaball](/assets/media/hackaball.jpg?nf_resize=smartcrop&w=290&h=214)
Hackaball
Hackaball is a programmable electronic device inside a ball. Learners can use the Hackaball iPad app to program their ball and then play it indoors or outdoors.
![An image of Lego Boost robot](/assets/media/lego-boost-figure-1-2-.jpg?nf_resize=smartcrop&w=290&h=214)
Lego Boost
Learners can create models with motors and sensors with Lego Boost. Lego Boost uses an icon-based coding app to program created creatures and program them to move.
![Image of MakeCode coding editor](/assets/media/makecode.jpg?nf_resize=smartcrop&w=290&h=214)
MakeCode
Microsoft MakeCode is a web-based coding environment for creating interactive programming experiences. Learners can use MakeCode for physical computing and run their program on actual hardware.
![Image of a blue robot with four black wheels and a blue marker mounted on the front of the chassis. Next to it, a black laptop computer on an orange desk is running Weavly in a web browser.](/assets/media/art-bot.jpg?nf_resize=smartcrop&w=290&h=214)
Open Robot Kit
Off the shelf robots are often inaccessible for many learners. The Open Robot Kit seeks to enable educators to easily create a ‘one-size-fits-one’ robot that works with Weavly.
![A kid making a program with Osmo coding blocks](/assets/media/osmo.jpg?nf_resize=smartcrop&w=290&h=214)
Osmo
Osmo Coding Starter Kit is designed for ages 5-10. The kit helps learners to build coding skills through hands-on learning games.
![Code and Go's mouse robot](/assets/media/colby-1-.jpg?nf_resize=smartcrop&w=290&h=214)
PRCVI
This project is a collaborative effort between PRCVI and SET-BC. They offer a continuum of options for teaching coding to learners with visual impairments.
![Four young kids sitting around a desk and working with their laptops](/assets/media/tactic.jpg?nf_resize=smartcrop&w=290&h=214)
Project TACTIC
Project TACTIC focuses on developing inclusive computer science experiences for students with disabilities and those at risk for academic failure in elementary and middle school settings.
![Two kids working with Scratch coding editor on a laptop.](/assets/media/scratch.jpg?nf_resize=smartcrop&w=290&h=214)
Scratch
Scratch is a block-based visual programming language targeted at children ages 8-16. Learners can use Scratch to create their own interactive stories, games, and animations and share them with others in an online community.
![An instructor is helping young children to work with ScratchJr on their tablets.](/assets/media/scratchjr.png?nf_resize=smartcrop&w=290&h=214)
ScratchJr
ScratchJr is an introductory block-based programming language for young children (ages 5-7). Kids can snap together programming blocks to create their own interactive stories and games.
![Two kids are playing with the Swift Playgrounds app on their iPads](/assets/media/apple_everyone_can_code_students_on_swift_playgrounds_app_05172018.jpg?nf_resize=smartcrop&w=290&h=214)
Swift Playgrounds
The "Everyone Can Code" curriculum uses the Swift Playgrounds app by Apple to introduce coding to learners ages eight and up.